![]() While attached, if Tom uses the Normal Ground Neutral Attack, Jerry will throw a tennis ball at Tom. ![]() The dynamite gains power if Reflected by Tom's tennis racket.Ĭheese: If one of Tom's allies picks up Jerry, they will get a Cheese Buff that increases the damage they deal. Tom drops a stick of dynamite Projectile that will explode on its second bounce or if it hits an enemy. Any ally that runs over the trap with a Cheese BUff will add cheese to the trap, increasing its power. Tom will place a mouse trap Projectile on the ground. If Jerry is not with Tom, then Tom launches a rocket that locks onto Jerry. The fishing lure Projectile will stay out until you release the input or the lure hits an enemy while traveling. Tom will cast forward with a fishing pole. Three tennis balls can be fired multiple times before a Cooldown. If Jerry is away, Tom will shoot a tennis ball Projectile towards Jerry, and the ball gains power when Reflected by Tom's tennis racket again. Tom aims and fires Jerry as a Projectile. Charging increases the distance of the pounce. You can move side to side during the attack.Ĭharge a pounce attack forward that Breaks Armor. The longer you Charge the more bounces the paddle ball makes. Tom Charges a swing with a tennis racket that Reflects ProjectilesĬharge an attack where Tom uses a paddle ball above his head. Tom and Jerry Moveset and Abilities Normal Attacks Move Proper use of these abilities can make it difficult for opponents to safely move around the arena. Snap Trap creates a trap that will damage enemies that touch it, while Goin Fishin casts a lure over a long area, damaging any enemies that are in the way when it's reeled in. Use Goin' Fishin and Snap Trap to Hinder Your Opponents Movement Using Volley and Mallet Time will provide you with the necessary breathing room to make full use of Tom and Jerry's abilitites. How to Use Tom and Jerry Use Volley! and Mallet Time to Create SpaceĪs Mage/Ranged Characters, Tom and Jerry are at their best when attacking from a distance. It would be ideal to equip this perk to further increase their damage output. Most of Tom and Jerry's attacks moves horizontally by default. It increases projectile speed of ranged attack by at least 20%. Make Tom and Jerry's projectile attacks harder to dodge using this perk. You can increase their ranged attack damage using this perk. His fishing pole will have reduced damage, but it will propel him to a wall or platform if it hits them. The dynamite gains power if reflected by Tom's Tennis Racket.You can add more mobility to Tom if you equip this signature perk on them. Look Out Below! Tom drops a stick of dynamite projectile that will explode on its second bounce or if it hits an enemy. ![]() Any ally that runs over the trap with a cheese buff will add cheese to the trap, increasing its power. Snap Trap Tom will place a mouse trap projectile on the ground. Similar to ground, but Tom launches up slightly, and Jerry moves in an arc instead of being aimed. Rocket Mouse Tom straps Jerry to a rocket projectile. The fishing lure projectile will stay out until you release the input or the lure hits an enemy while traveling. Goin' Fishin Tom will cast forward with a fishing pole. The tennis ball can be fired multiple times before a cooldown. If Jerry is away, Tom will shoot a tennis ball projectile toward Jerry, and the ball gains power when reflected by Tom's tennis racket again. Slingshot Sharpshooter Tom aims and fires Jerry as a projectile. Charging increases the distance of the pounce.Ĭast-Iron Crusher Tom swings his frying pan downward. The hit is strongest where the lids collide.įeline Pounce Charge a pounce attack forward that breaks armor. Trash Can Band Tom slams two trash can lids above his head. You can move side to side during the attack. The longer you charge the more bounces the paddle ball makes. Paddle-Paddle-Paddle Charge an attack where Tom uses a paddle ball above his head. Mallet Time A combo of swings with a large mallet. Volley! Tom charges a swing with a tennis racket that reflects projectiles. If you're using Standard Controls, the grounded neutral attack and grounded side attack are switched. Depending on the control scheme, the move list changes minutely. The Control Scheme used here is Legacy, which is the control scheme we recommend if you're coming from Smash Bros.
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